![]() These could be issues like doubled crucial injury for Fighters at degree 5, or potions lasting for 2 further hits for those who’re an Assassin. ![]() Then, for each 5 class ranges hit, every class is granted a brand new perk. So, Rogues will achieve a buff to assault velocity and Merchants will get a buff to costs per class degree, for instance. ![]() ![]() Additionally, they bestow a base perk that ranges up with the mod’s class system ranges.
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